The Replay Notebook emblem The Replay Notebook Second visits, written down

Every piece here follows a full replay of a game finished at least four years earlier, with notes from both playthroughs side by side.

All replays and notes

Method
A white space station corridor with teal light strips and a viewport showing a planet's edge
Replay

Orbit Station Has Aged Badly, And The Reason Is Not Its Graphics

Six years on the visuals hold up and the writing does not, because the twist depended on a convention that has since become the default. On what happens to a surprise when it turns into an assumption.

Replay Six years apart Twelve hours both times
A coastal racing circuit with teal barriers, white kerbs and empty grandstands
Replay

Coast Circuit Is Exactly As Good As It Was, Which Is The Surprise

Eight years, a genre transformation and several hardware generations later, this racing game plays identically. On games that were finished rather than current, and what that decision costs the people who make them.

Replay Eight years apart Twenty hours then, nine now
Pale tiled rooftops under a moonlit sky with teal shutters and washing lines
Note

Stealth Games Were Not Harder, I Was Just Worse

A rooftop level I remembered as punishing took nineteen minutes on the return visit, with no guide and no difficulty change. The game is identical; what improved was a willingness to wait, which is not a skill I would have called one at the time.

Note Five years apart
A parchment map of a river delta with teal wooden markers and a brass ruler
Note

The Strategy Campaign I Had Been Playing Wrongly For A Decade

Two systems I had always treated as independent are in fact one system with two interfaces. Eleven years of confident incompetence, corrected in a single afternoon by reading a tooltip I had skipped every previous time.

Note Eleven years apart
Six pieces published New replays appear when a second playthrough is finished